Tilemap: Collision with specific TileID?

It got to me that I can’t do easily what I want (spikes as part of the map) without ability to check if object is colliding with specific tileID. Can you implement such functionality?

//edit: Nevermind, found a workaround, although this still would be nice to have as my solution doesn’t take collision masks into consideration

I’ll consider this feature (as well as some other feature like expressions giving the position of the collided tile).