Describe the bug
I notice that the bug I mentioned beforehand in regard to collisions not functioning when spawning tile maps hasn’t been fixed yet, so I put all my main points here to aid in that.
When a Tilemap object with the platform behavior (such as set to solid or solid solid) is spawned via conditions only the top left corner (plus the tile below it and the tile to the left of the corner) have collision otherwise the player can walk through every other tile on it’s gird even when it has collision enabled for all tiles
Steps to reproduce
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- Use a game action to create tilemap object with at least 9 tiles in a 3 by 3 gird (the ID can be any tile but for clarity tiles at (0,0), (0.1) and (1,0) can be a different color.)
Here’s footage of the Bug Plus the Project
Footage: https://drive.google.com/file/d/1E6qIfaDqxbcW8nAf9DwjeqrKkwJPEA5N/view?usp=sharing
Project: https://drive.google.com/file/d/14LkIG-3DnJOnNY1zbS7PYUVsxjT3nZhO/view?usp=sharing
It includes the assets along with the game.json