I have a top-down level, maded by tilemap, and i want to make a walls (top layer of tilemap) destruction. in my mind, this algorithm looks like “IF bullet is in collision with Any Tile in Tilemap - change that tile to a tile at position X.Y on tilemap”. But i can’t do it with Gdevelop.
Like this i have no idea of what is your problem, what have you tried ? Can you show us events/actions used to try this ?
I guess Victor will be able to answer that, he created this extension if i’m not mistaken.