im sorry, jimmy, but youve said 3 things at the same time, and im confused what the issue is. You said theres a tilemap transparency bug, but then you said theres no âlightâ in your game, and when you said when the player isnt moving, everything is fine.
May you elaborate a little more?, or share a sample of the code or object setup you used?
Hi jimmy, I assume youâre talking about the bug where the tilemap goes partially transparent when screen position changes. If so, you can read more about it in the links below. The current âsolutionâ is to place a 3d box object somewhere in the scene. Sometimes it works, sometimes it doesnât. Iâm not sure but I think the trick to get it to work is to place the 3d box in the layer that is lower than the one where the problem tilemaps are.