Tiles coordinates

Just that, I noticed the scene window shows pixel coordinates. Is possible add tiles coordinates? I mean every cell is a unity.

EDIT: the reason for that is that my way to create backgrounds is making the gameplay with solid blocks first and then place the tiles. It’s hard locate where I have to place, on tiled program, the solid tiles over the solid blocks of gameplay.

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How is it different from the grid?

I think I have not expressed myself well. I use the external “Tile” program as recommended by Gdevelop. The problem is that “Tile” works with tile coordinates while Gdevelop works with pixel coordinates. When I want create the background in “Tile” is hard obtain the location of block solids placed in a scene of Gdevelop without the same coordinates system