I’m a beginner with GDevelop, and I’m facing a very strange behavior in GDevelop.
I’ve built a very simple test of a platform game with just one platform object and some tiled terrain.
As soon as I activate the action Center Camera on Object all the scene scrolls up.
If instead I just use Change Camera X Position on Object.X() it works fine.
If I add a second action to the scene Change Camera Y Position on Object.Y() the whole scene scrolls up.
I cannot understand this behavior.
I’m working on a Mac Book Pro 2018 running Mojave.
Can you please help me?
Thank you in advance