Tutorial about using a finite state machine

Hey guys,
I just made a tutorial on structuring gamelogic with a state machine:

Please let me know if anything is unclear or you found a spelling mistake.



Seems clear and it’s really interesting, i think a lot of people quitted their projects or Gdevelop because of lack of conception/logic.

I’ll try the example as soon as possible. I’ll wait a bit also for people observation on the article, and then i’ll translate in french (i’ll let you know if i have added something or detailed some).

Suggestion that change the tutorial title to “How to structure AI State Machine”. It will make things easier for other people to find this more if they wanted to make AI enemies. :slight_smile:

PS - Thanks! I needed this for AI.