Tutorial request: Using external layouts properly

In my flappy bird clone I want to make use of external layouts as I plan more obstacles than just all too-well known pipes. Therefore I’d like some tutorial (preferably video one) that explains how to use them properly including spawning EL in scene, etc.

Bumpity-bump. Please make it, I just don’t understand it. I want to make flappy bird clone and EL seems to be best for different pipes placement and spawning powerups. But I don’t know how to make them.

It’s not so hard: Create a new external layout called “level1”, choose the scene in which it will be used. Add some objects. In the scene, add an event like :

Condition : At the beginning of the scene Action : Create objects from external layout called "level1"

See also the example “Multiple levels with external layouts”. :slight_smile: