I’m making a game quite heavily dependent on timers, positions of objects and tweens but sometimes when previewing a scene the objects gets re-positioned out of place so it ruins the look and layout of the game. It doesn’t happen all the time, just randomly on some previews. It happens more if I have Chrome browser and/or other applications running in the background so I’m close to my max 4GB ram limit. Has anyone else noticed similar odd behavior with objects glitching and being out of place?
I’ve got an intro which depends on certain text objects (which have a tween behavior) to be positioned very accurately in order for the scene to work so that they’re close to the character but don’t overlap. Basically like a speech bubble next to the character. But sometimes when I preview the scene, the text is out of place and on top of the character. So a couple of questions…
will this wrong positioning of objects happen once the game is finished and built or does the build process somehow ensure that things are positioned correctly on any device?
Will the positioning of the objects be completely out of whack when being played on a mobile device? My laptop is connected to a big widescreen TV. I’m worried if the game gets condensed down to a mobile device, will everything just be way out of place and will render the game unplayable?