Tweening Light Ambient Color

I want to make it so that when I go into a cave, the ambient light tweens to make it darker and more blue. But there’s no ambient light tween thing… sooo… can you help???

I’m assuming you are referring to a light object. If so, have you added the tween behaviour to the light object? This gives a number of colour tween actions:

No, I mean this:
Screenshot 2025-01-22 at 9.49.07 AM

He mean 3d light not 2d light

I’m not saying this is the best solution but if there’s not a tween for a specific setting you can tween a value and use the value where you want it.

This uses 3 scene tweens, one for each color. The values have to be whole numbers, so I used int().

This version uses 1 tween with lerp()