Was there ever a gdevelop game that mixes two Game play michanics into one?
You’ll need to provide a little more info. Rules are meant to be broken.
I’m sure you could navigate an area with top down or pathfinding then enter buildings and use a platform behavior.
In general, it’s best not to mix certain behaviors on the same object at the same time. In some cases it’s impossible to use certain behaviors together because one will apply force and the other behavior might add its own force. There’s no reason why the behaviors can’t be on different objects or toggled on and off.
I’m all for mixing mechanics, themes and genres.
I just wanted to know if there is a game that combined two gameplay michanics into one. Cause I’m making a game that combines two gameplay michanics. One Mario, and the other one. Well, I’m not gonna tell the other gameplay michanic, cause then you’ll get my idea.
Sounds interesting. I wish you well.
Aww. Thank you. Do you want to see what I’ve done so far?
Sure but that’s up to you.