UI - Displaying Multiple Effects on a Character

This one I am certain must be somewhere on the forum but I can’t think of how to search for it without pulling a ton of non-relevant results due to the terminology so apologies if this has been asked before.

Essentially, I’m trying to show case when a character has conditions on them. A simple method of a letter (like if they are Vulnerable, display a letter V, or if they are Empowered, display a letter E).

Getting is set up for showcasing one condition is easy. But if there are multiple conditions, I would have multiple instances of letters showing up. Is there any easy way to display in the UI that multiple conditions are showing up? Such as the first instance checks for a condition, and then when a second condition is applied, the second instance checks what conditions is already being displayed and then displays the second condition applied?

Something like what is shown below?

Even if I get a idea of where the start, that would be great and I can investigate further on fine tuning the details.

Thank you!

This is very confusing. I have no idea of what you’re saying. Please can you rephrase you’re question.

Sorry. My thoughts may have been a bit scattered.

Essentially, character A gets hit with a condition that reduces their attack power to 0 (Weakened). I want to display that in the UI for them to see using a W. That part I can make happen pretty easily.

But let’s say character A gets hit with a SECOND condition, like one that makes them suffer 2x damage (Vulnerable). I want that to display in the UI with a V.

That involves two separate symbols. A W and a V. I’m trying to figure out how to make it so that the second symbol is context sensitive to know that the W is already there and will show a V so that there isn’t two Ws or two Vs or that the first W doesn’t turn into a V when the second condition is applied.

Does that make more sense?

Yes, I understand now. If it is just a text, just use a simple if first condition add W and if its a second condition add V.