Your first 2 screen shots suggest your bar images have a row of transparent pixels along the top and bottom rows of the image. If this is so, then as the resolution decreases this border size relative to the bar will appear to increase. It’s only because of the space pixels take up ion lower resolutions.
As such, there isn’t anything you can do about it - it’s all dependent on the resolution. 1 pixels in 360x has the same screen size as 2 pixels in 720x and about 4 pixels in 1080x.
disabling resizing of the screen makes the window size exact… im not really sure why the camera keeps changing values so much? (i even had to round it to 2 decimal places or whatever its called in english)
i replaced a with CameraWidth("UI", )
simple stuff like crosshair works but going under 1280x720 probably starts skipping pixels or something resulting in gaps and stuff i guess
ill reply with update once i get everything working
(i was only playing around with the staminabar, hotbar, and font size that why the other stuff is still broken)
not like anyone is going to be playing below 720p but im just wondering if i did something wrong and im just stupid or if the problem is something else.