Describe the bug
A clear and concise description of what the bug is - When the GDevelop interface is set to the Czech language, adding a “Value of a scene variable” condition does not display the actual variable name and value in the Event Sheet. Instead, it displays the raw translation template: Var <předmět> <operátor> <hodnota>. The logic still works perfectly when the game is previewed, but the Event Sheet is unreadable for the user. When switched back to English, it displays correctly (e.g., The variable Rezim = 0).
Steps to reproduce
- Set GDevelop interface language to Czech.
- Open any Event Sheet.
- Add a condition: “Hodnota proměnné scény” (Value of a scene variable).
- Enter any variable name and value (e.g., Rezim = 0).
- Click OK.
- Look at the Event Sheet - it shows the broken template text instead of the condition.
Share a very simple GDevelop project showing the bug
It has to include the assets along with the game.json
– No project file is needed as this is an editor UI/translation issue. Please see the attached screenshot.


