The condition “The timer “myNiceTimer” is greater to X seconds” will be true when the timer named “myNiceTimer” will have reach X seconds, and will stay true as long as the timer is not reset.
Here is what your events are doing :
If I assume that the condition of Event 4 is true, the opacity of logo will decrease.
… ( Some time later )…
When the opacity of logo is 0, the 5th event’s conditions will be true. The timer will be reseted to 0, variable presents will be set to 1 and Presents will be show.
The 6th event’s actions won’t be launched as the conditions are false ( the timer is not greater than 2 seconds, as it have been just reseted to 0! )
Then, Game Develop will do the events again :
As the opacity of logo is still 0, the 5th event’s conditions will be true. The timer will be reseted to 0, variable presents will be set to 1 and Presents will be show.
The 6th event’s actions won’t be launched as the conditions are false ( the timer is not greater than 2 seconds, as it have been just reseted to 0! )
Then, Game Develop will do the events again :
As the opacity of logo is still 0, the 5th event’s conditions will be true. The timer will be reseted to 0, variable presents will be set to 1 and Presents will be show.
The 6th event’s actions won’t be launched as the conditions are false ( the timer is not greater than 2 seconds, as it have been just reseted to 0! )
Then, Game Develop will do the events again :
As the opacity of logo is still 0, the 5th event’s conditions will be true. The timer will be reseted to 0, variable presents will be set to 1 and Presents will be show.
The 6th event’s actions won’t be launched as the conditions are false ( the timer is not greater than 2 seconds, as it have been just reseted to 0! )
Then, Game Develop will do the events again :
As the opacity of logo is still 0, the 5th event’s conditions will be true. The timer will be reseted to 0, variable presents will be set to 1 and Presents will be show.
The 6th event’s actions won’t be launched as the conditions are false ( the timer is not greater than 2 seconds, as it have been just reseted to 0! )
…
Conclusion : The timer will never be greater than 2 seconds 