I have this invisible “trigger” object that is supposed to, upon collision, execute different actions and I’m not sure how to properly check it.
If I’ll do it like that:
Object Trigger is in collision with Player | no actions
|-Variable "type" of Trigger = 1 |action 1
|-Variable "type" of Trigger = 2 |action 2
|-Variable "type" of Trigger = 3 |action 3
(if it isn’t obvious it presents structure of event and various subevents), will it check variable of Trigger object I just collided with or random one?