Up The Dungeon Tower [Devlogs]

“Up The Dungeon Tower” is a Roguelite Turn based Tactics with dungeon crawler elements game.


[STARTING RUN]

Start off with selecting 4 party characters each with selectable classes to your choosing that comes with starter gear but randomized starting skills.


[DUNGEON TOWER]
Fight your way to the top with ever-changing floors, as no floor will be the same. Sections of the tower belong to a themed zone with its own atmosphere, enemies, and challenges! Loot what you can and Prepare to fight whats at the end of the Themed Zone to Progress!


[COMBAT]

Combat starts in a turn order to whoever is the fastest! Strategically move your units, use abilities to win!
Movement - Tile Based Movement

Abilities - uses mana system

Damage - scales with stats!


[LEVELS]

Each encounter you do will grant your party exp, fill that exp to level up a party member starting with the lowest level. Each level up will grant sperate rewards, such as abilities, stats, or trait. So dont speed run your way to the next floor!


[LOOT]

Loot will be everywhere but guarded. Equip 1h weapons, 2h weapons, Helmets, Chestplates, Legware, Shows, Gloves, and other types of gear and power up your party members!Loot Quality is also affected by the encounter difficulty so higher difficulty = better rewards.


[PROGRESSION REWARDS]

--Still in WIP-- Bring back knowledge when a run is finished or defeated and upgrade your power!


[DEVLOG #1] FloodFill / Pathfinding / Different Tiles


FLOOD FILL

managed to add flood fill but it isnt instant when going higher ranges, but at least it wont freeze the screen!


SLOW TILES / PATHFINDING

Managed to make the floodfill work with tiles that have a cost bigger than 1! Then added pathfinding with a arrow image that follows the path!

Apparently, it’s a good work you are showing with your game.

Good progression for the rest.