Using a sprite and stretching it without pixel smoothing?

Hello! I’m fairly new to GDevelop and this is the first problem I’ve encountered without finding a fix:
I’ve made a sprite object and added an 8x8 sprite to it, then disabled the sprite’s pixel smoothing through the imgae bank and stretched the object’s instance to 64x64. I’ve also disabled the fullscreen as the scene starts

Now, in the scene editor, it looks great. A perfect pixelated image. When I preview the scene on my browser however, it’s all smoothed again. How can I fix this?

Thanks in advance!

I don’t know if it’s possible to remove the smoothing in HTML5 games.