So I want to attach a sound object to a moving object, to get a “surround” effect of the sound as the object moves from outside of the players view and across the screen.
It sounds like a pretty easy thing to do, by simply adding the sound object and attaching it to the object.
But this doesn’t seem to be working very well. Any suggestions?
Have you put the object on the scene.
Also, increase the value of the attenuation because with 1, the sound can’t be heard with a distance of 1 pixel only.
I have tried to attach the sound object to the object the sound should originate from, but it doesn’t seem to make any difference. What exactly are the differences between attenuation and minimal distance?
I also tried to create an event that would simply play the sound object if there is a collision between a certain object in the game and the player avatar (so that I can stop the avatar when colliding to listen, but still no sound.
I misunderstood the attenuation, but you have to change the listener position according to the player position (use the actions in Sound object > Listener).