[VERSION 5.6.254] GDevelop Updates

Hey everyone!

I’ve decided to make a post for people to chat about GDevelop updates, as I personally like to express my thoughts on different things. If I ever miss an update, feel free to reply with that update’s log and your thoughts on it!

3 Likes

Update 5.6.251

:gift_heart: Improvements

  • All premium accounts can now access Cloud project backups (also called “Version history”):
    • Silver accounts can open saves from the past 2 days,
    • Gold accounts can open saves from the past 5 days,
    • A Pro account can access unlimited versions (like previously).
  • Properties and effects of layers are now shown in the side panel when selected. This allows to quickly edit properties, notably effect properties. When the 3D editor is activated, the result are visible in real-time, which is useful to tweak lighting, shadows and other effects. This also work for layer 2D effects!
  • Network usage improvements:
    • Reduce network usage when doing AI requests
    • Speed up cloud project saves
  • Add new “Deep Blue” dark theme (thanks @moolbie!)

:bug: Bug fixes

  • Make clearer warning when stopping subscription with a redemption code
  • Return a more specific error when trying to redeem a coupon at the wrong place
  • Fix wrong error message after deleting a game/build or a group in Teach tab
  • Fix duplicated scene and external layout sometimes not opening in the 3D editor
    • The bug happened when the duplicated item is not renamed after being created.
  • Limit impact of potential memory corruption when serializing instructions
  • Make the editor more resilient to crashes when network proxies are modifying API responses

:gear: Extensions

  • Update PlaygamaBridge to v1.27.1

:joystick: Premium Game Templates

:hammer_and_wrench: Internal changes (for developers)

  • Add categories to classes in the game engine documentation
  • Enhance documentation for registerRuntimeScenePostEventsCallback
  • Add retries when downloading external editors

Pros of this update:

Cons of this update:

None!

Personally, I think this mini update is a W for GDevelop, what do you think?

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Extra features for the subscriptions are nice I suppose.

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SO FIRE U MEAN! :fire: :fire: :fire:

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Important news if you haven’t seen yet:
(Copy and Pasted from email newsletter)

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GDevelop premium subscription prices will increase this Monday.

Hello GDevelop Users,

Quick heads-up: GDevelop premium subscription prices on Silver, Gold and Pro will increase by 20% this Monday January 12th 2026. If you’re already subscribed before this date, nothing changes for you: your price stays the same.

The GDevelop company uses these subscriptions to maintain and improve the game engine and its features, as well as to host our online tools and services.

The cost of running and hosting GDevelop’s online services and infrastructure has increased over time, so we’re raising the price of new subscriptions to reflect those costs.

In 2026:

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If you already have an active premium account:

You don’t need to take any action, just keep your subscription active.
Your current price won’t change while you remain a subscriber. Thanks for supporting us! :heart:

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If you’re not subscribed yet (or you’re planning to resubscribe/upgrade):

Start a monthly or yearly subscription before the end of Sunday, the 11th of January, and you’ll keep today’s price for as long as your subscription stays active!

Lock today’s price and keep it!

What do you guys think of this? 20% is a pretty big jump, maybe they could increase the number of free credits you get each month?

1 Like

On one hand I get it, the costs of servers and cloud services are going up. On the other hand people are strapped for cash and I think it’ll drive more people to Godot. I also think a 20 percent jump is a bit much, especially for the higher tiers.

2 Likes

Yep.
In my opinion (as a user who hasn’t purchased the subscriptions) I feel like the price increase is fair as long as they keep adding features to the subscription.

At the moment, I feel like the free version is good enough for me, so I’m happy that GDevelop isn’t paywalling very many features.

1 Like

5.6.252 Latest

got this from github.

:gift_heart: Improvements

  • Add support for using a custom shape (“Mesh”) for static objects having the 3D physics behavior.
    • This allows your characters and other dynamic objects to collide exactly with the shape of a platform, background or any static 3D object.
    • By default, the model of the 3D model itself is used. You can choose to use another model if needed (useful in case of a very complex 3D model: you can make the collision happen on a simplified version).
    • The Physics engine was also upgraded to Jolt-Physics.js 0.39.0.
  • Improve the list of objects, in the new object dialog, with custom objects provided by extensions:
    • Extensions, behaviors and objects lists now follow the same layout,
    • Assets are suggested for most custom objects provided by extensions, so you can start from a ready-to-use, pre-designed object.
  • Add point attachment rotation and scale conditions/expressions for Spine (Thanks @ViktorVovk!)
  • Add action to change the image of Tiled Sprite objects (rhanks @malec-palec!)
  • Add support for per-project editor preferences via a gdevelop-settings.yaml file (thanks @malec-palec!):
  • Display properties of objects/behaviors in the extension editor in a tree: this allows to easily visualize, group and move properties around. Browsing properties is faster and clearer.
  • Allow to change the size (bounds) of a Custom Object variant from the sidebar.

:bug: Bug fixes

  • AI fixes:
    • Fix AI not able to make an object global
    • Fix AI not able to duplicate an object from another scene
    • Fix AI trying to wrongly replace some objects
    • Fix AI wrongly able to add a behavior on an incompatible object
    • Fix AI wrongly changing resources on objects
  • Fix rotated 2D+3D layers with no 3D objects not rendered properly
  • Add automatic retry when installing extension to avoid intermittent failures.
  • Fix a crash when reloading the game page after a hot-reload
  • Fix variable or property initial values wrongly rounded to 6 digits
  • Fix loading of resources not properly retried when a resource can’t be loaded (for example: network error) (thanks @ViktorVovk!)
    • Typically, when resources are downloaded from a CDN, then sometimes, for various reasons, a request for a resource may fail. In such cases, it’s very useful to have retry for avoiding intermittent issues.
  • Fix arrow keys not working in the layer list. Also clear layer selection when an object is selected.
  • Fix object effect toggles not being applied at preview.
  • Fix private objects not appearing in the list from within the extension
  • Fix time scale not properly applied to custom objects

:art: Assets

  • Add a new free pack: Development essentials by Kenney

:joystick: Premium Game Templates

  • [Example] Updated AutoTile by VegeTato:
    • Added a new action Force autotile system to run or stop​, this action is used for specific cases, like creating tiles from events at the beginning of the scene.
    • Try the example here.

:hammer_and_wrench: Internal changes (for developers)

  • Refactor caching logic in semaphore.yml to not fail with PR from forks
  • Ensure libGD.js can be downloaded when built for a branch
  • Rename French action and condition internal names to English
  • Expand operations that can be done on events by AI

(Snowy If You dont mind im gonna change the title to the latest version)

1 Like

No worries!
Happy that others are helping update this post :smile:
As for this update, the free asset pack is decent. Happy that Vegetato got his extension/template updated, and I didn’t read through the other specifics :laughing:

Did anyone find anything SUPER USEFUL in this update?

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Seems like the most popular thing this update is the 3D mesh collision

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Thank @zGameCreator for your post. :+1:

A+
Xierra

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The addition of static Mesh physics shapes is excellent. Can’t wait to test those out.
The Cylinder option is now gone though. I was making quite bit of use of that shape with dynamic options, and I’m going to miss those.

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Wow, im getting really exited in trying these!

I haven’t felt this exited since the game jam!

2 Likes

5.6.253 Latest

:gift_heart: Improvements

  • The AI panel now allows to rollback your (cloud) project to a previous version. When the AI starts or finishes working, the project is now automatically saved and can be restored in a click. This is perfect for experimenting, trying new approaches or just building without losing your changes.image When you restore your project, a new conversation is “forked” from the existing one, allowing you to continue building exactly at the time you restored the project and the AI chat.Remember that you can also restore your Cloud projects manually from any save using the project history panel.
  • More AI improvements:
    • Resources (for example, audio files) are now automatically imported when needed by events, and shown in the chat,
    • Robustifed AI asset search and handling of layers
  • The editor mode (2D/3D) is now saved per scene, so it can be restored when the game is reopened
  • Add a button to reset properties to their default values in the properties panel.
  • Display the new, upgraded subscription screen for users with or without a subscription.
  • Allow extensions to give choices between a set of numbers.
  • Change default scene background color to a less dull color.
  • The Asset Store now has ready-to-use assets for Bitmap Text objects.

:bug: Bug fixes

  • Fix duplicated pasted events when the selection contains an event and its sub-events
  • Fix 2D objects not rendering properly in the 3D editor when a layer had no 3D objects
  • Fix intermittently broken sound play (Thanks @ViktorVovk!)
  • Fix asset store not showing any result after an asset swap
  • Fix panels disappearing when dragged to the same position
  • Fix the opacity of panel sprites in custom object
  • Fix missing cylinder shape choice for 3D physics
  • Fix simple tilemap object being in the wrong category
  • Fix “Skip and create from scratch” button not working when the extension is already installed

:art: Assets

  • New assets for game over dialogs, scrollbars and bitmap texts

:joystick: Premium Game Templates

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I know Crowbar_Coder will be excited about this! :smile:

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yup!

I think thats his secound template in the gdevelop template store

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He’s catching up!

I guess the GDevelop Template business is BOOMING!

Always gotta check out new assets!

By the way, you might see my name come up once or twice in the next GDevelop update!

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I have been waiting for the different dialogs!

As the GDevelop Template business is booming so is yours!

2 Likes

5.6.254

:gift_heart: Improvements

  • Improve JS Introduction Lesson with callouts and inline code blocks
  • Remove tags in search bars as they were creating confusion while searching for extensions or behaviors

:bug: Bug fixes

  • Fix a regression on the action to change sprite dimensions
  • Fix simple tile map collision when created at position (0 ; 0)
  • Fix wrong evaluation of Sprite center when the frame dimension has just changed
  • Fix extension import refusing to update extensions
  • Fix operations on specific event id by the AI not always applied on the right event
  • Fix AI not always aware of properties not changed properly
  • Reduce risk of AI using invalid property values for behaviors
  • Fix child sprite instance animations not being reflected in the editor
  • Retry if the network fails when loading a starter game

:joystick: Examples

:hammer_and_wrench: Internal changes (for developers)

  • Fix Travis build
  • Refactor some legacy property choices to use internal identifiers

I know this is a personal thing but…

I submitted one of my templates before this update, and it’s active on the website right now, but not in the app! Maybe it will come next update?

1 Like