Hey everyone…
So first of all take a look at this video

Very Weird Behavior when 2 objects collide at their edges (and when even not touching each other)
The hitbox of the player in the video is not touching the upper green box yet it does this when I try to go through.
It only works when the gap is big (Way too big honestly almost twice the size of the hitbox of the player)
Overall something is wrong…
1- I don’t use separate two objects event
2- Hitbox is smaller than the first gap so it should go through just fine yet it doesn’t
3- Tried using only platform behavior
4- Tried using both platform and physics behaviors
5- Made the first green square the same size as the hitbox of the player (It actually made things a bit better but still same bug)
6- Tried removing and adding the green object again in case of any bug in GDevelop >> Nothing
7- Tried doing Scale OR change position OR Change Hight to the green square >>> Nothing worked … same results
Is this on my end or is it a bug on GDevelop end?
because I remember very clearly this wasn’t a thing when I was working on my first Game Miko, the hitbox was very precise and I never had this twitching issue…
I can’t think of anything that could be causing this…
Waiting for any help on this…