Visibility of objects using LightObstacleBehavior

Hi, quick question there. Is there a way to not remove the light inside the collision mask of sprite with LightObstacleBehavior enabled so that the object can cast shadows and still be seen? The only workaround I came up with is to duplicate the sprite to new layer above the lighting so it wont be affected by shadows. I suppose it’s doable but I would rather ask if there’s a better way.

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