Volume audio Bug on iphone Release

I created events to fade out a music and fade in another one when the player gets 6000 points. It works great on preview, android and web, but on iphone both music plays at full volume at same time.

I think may not be an event problem, because it works fantastic everywhere but iphone. Someone help me please?

game links below

Thanks for reporting.
Unfortunately, I don’t have any iDevice to confirm the bug.
Can you try in a dummy project, to see if the issue is specific to the project?

I can’t now because I don’t have an iphone so it will be hard to check it. I’ll try other ways to do these same events and let you guys know soon

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