So yeah how can I do this…?
Start a scene/object timer in a prior event. Then have another event eith a condition of “scene/object timer is greater than x seconds”
You want to delay your actions, repeat them over time or make them last a specific amount of time?
Use a timer action to start a timer, and use a timer condition to check the timer’s value.
If you want the actions to occur again, don’t forget to reset the timer.
If your timer doesn’t work, check all the names, CaSe and “quotes”. Still stuck?
Display the value of your timer in a text object to know what’s going on. Use the Expressions blue buttons for that.
Find out more at: Timers [GDevelop wiki]