Before proceeding, please know I searched to make sure nobody had the same problem as me. I believe I have a unique issue. (idk how to get rid of this box so I just edited it haha
How do I…
I’m making a 3D multiplayer FPS game about pirates. I made this dockyard-like test stage, and noticed a weird bug with the transparency on the short spiky grass texture. Both the short-grass and my player character texture are 3D cube objects.
Any transparency within the front-most short-grass box seems to “cut” the entire short-grass texture behind it, as well as the texture of the character, revealing the non-transparent stage textures behind them.
Related screenshots
This is the part of the scene the issue is visible in. In this first screenshot, everything looks fine, minus a lip of missing texture at the corner of the grass box.
…Now take a look at the character and the behind layer of the short-grass. Both seem to disappear behind the transparency of the front layer of short-grass.
Intended result: the opposite of that
I know I could probably minimize the problem by making the box with the short-grass texture shorter… but other parts of my game will use transparent textures. For example, rope-ladders and windows. So I’d like to fix the problem outright, or come up with some sort of work-around. I read somewhere you can “hard-code the pixi renderer”, which I have NO idea how to do, and don’t even know if it would fix the problem I have.
if anyone knows a solution, or has suggestions I could try, please do share because it’d be a huge help. Thank you for reading!

