What do you think of my updated graphics to my 3D survival game template?

Hi everyone, i am in the process of reworking my 3D survival game template!

what think you of the new graphics?

Great …what’s the impact on performance with the swaying grass extension? The sun and clouds are wonderful…how’s that done?

Thanks, for the sun and clouds I just downloaded a skybox from a website.

Performance is fine, with the swaying grass extension, HOWEVER, loading time still takes a while.

Loading…have you checked the size of assets …is it the textures, glbs, music? Are they all global objects?

Yes I checked the size of the assets, tried to reduce and stuff.

Hi Cbc, I know what you really want is for people to say don’t change a thing. But. Well, here’s my feedback, I think that if you’re going to use those clouds then the mountains and trees need more detail. The mountains are really big and look close to the camera, so for me, they are part of the scene but don’t have the detail to show it. The trees have a lot of empty lower branches which I don’t think is necessary and I think that if you use the swaying grass then it’s only right if the trees have more than one or two colours. I love the map pic.

Hi, thanks for the feedback! By the way the mountains are just meant to be large boulders by the way.

Ah, that’s great, makes sense in the context of size and placement.

Looking SWEET!!!

Can I ask how you got your Skybox so perfect? You create from hand? Free asset? Paid asset?
I can not for the life of me get cubemapping to work on the gdevelop skyboxes.

gdevelop has non standard skymap faces. so every tool that makes skyboxes is wrong for gdevelop, And gdevelop also does some kind of funky rotation thing to the cubemaps. And I suck at puzzles irl so I can never find out which face I need to rotate which way to get the entire cube to look like a seamless skybox.

Ive either been using 1 seamless texture for some inside stuff or using a 3d object model sky and just making it take up the entire scene. Only issue there isnt a lot of 3d skybox assets for free. While there are plenty of cubemaps out there and most cubemap software is open source.

There is a skybox extension.
The game looks great!

I saw the extension but it is attached to the "The “WithThreeJS” extension has been removed from the list of community extensions available directly within GDevelop"

and pandako the guy behind the extension said “GDevelop now officially includes a **Skybox effect** with environment map support. This means that this extension has fulfilled its role and is no longer needed.
Please use the official Skybox effect instead.
”

So I have stayed away from both but I am using his Advanced 3D Features Extension which is amazing

Hi @jimmysthebestcop, I downloaded the skybox from here:

and under base layer I added 3D effect ‘skybox’, and imported the 6 png images into the correct slots.

Thanks Crowbar. I did install 1 from there but I think that is when I thought gdevelop used the standard cubemap layout and not a custom cubemap. I will have to retry it.

realy like the art style especially that bow and arrow.

@JimmysTheBestCop, t took me ages trying to rotate the right one to the right square for the cubemap haha!!! But I puzzled it all out, and finally got the right faces and right orientation.

For those people needing to align their skybox with stuff from that website, here are the names and orientations, a screenshot.