Whats one of your Favorite Changes to GDevelop? ...and one less Favorite :)

Theres lots of Feature Requests or complaints, but almost no praise for the things that do get implemented or changed.

Kinda how on the News, you hear about the bad thing beginning to happen, but never the conclusion… that drives me nutts!!

So… lets give some positive feedback and conclusion to some of the stuff we wanted and got put in, and some of the stuff we didnt even know we wanted until we had it :smiley:

Heres my favorite recent change!!

When editing points, the values of the “Center Point” where changed from saying “Auto” to saying the actual initial values!!

I cant tell you the amount of times when resizing stuff and setting up points, i wished i just had something that told me the values of the center point…

When this was added in… man, it was such a small change, but it made a world of difference to me and saved me so much time! …and brain power calculating the center lol …so who ever thought of this! Thank you! <3

My least favorite change…
Well its not shocking surprise since iv complained about this… im not a big fan of the new look of the properties panel, but at the same time its not bad enough to make me want to roll back to a previous patch.

So! Whats your favorite change to GDevelop? :smiley:

My favourite change is supporting objects in extensions (buttons, toggle switches, sliders…).
And GDevelop credits (people misunderstood the update, they thought the engine became paid).
Less favourite… setting authentication enabled by deafult.

1 Like

The changes made to the variables is my favorite. It’s so much easier to read a+b*c without using Variable().

Least favorite? I can’t think of a feature. I’ll go with the frequency of bugs. Not just minor bugs but major crash causing errors. I love that they respond quickly. I just wish they would do more testing before releasing updates. I used to look forward to new updates but now I turned off auto update and wait a few days before updating.

3 Likes

Oh +1 on that! I love how much easier working with variables is getting…

I was thinking about opening a request for some sort of marker on the Global Variables page, thats my only annoyance with it… when you start having a bunch of declared variables, it starts being annoying to find the needle in the haystack.

Its not usually an issues, but when you step into RPG territory, with items and stats, they pile up quick.

Would be nice if we could just add a little color marker or divider to bring attention to that section.

Difficult to choose… There are so many good things… from simple changes to bigger changes. But if I have to try to choose one, I’ll go with the change in the variables panel. Previously it was not possible to collapse structure/array variables and the panel had fewer functions.

The least favorite it’s probably the automatic collision box. I still keep finding bugs in my game when I try to make some new events with collision using old animations, but I can’t reproduce them in new projects. In general, I just enter the animation and remove the automatic collision, but it takes me a few minutes researching what it could be before I realize “Oh, the automatic collision!”

2 Likes