im wondering how would you go about making a game background where some parts are animated
1.Would it be better to have a blank background color then shove in separate animated objects such as moving grass etc?
- 1 screen sized giant animated background sprite?
3.Tilemaps? not really sure how they work and last i checked there was some limitations to them in gdevelop
i want to prioritize performance what is the best solution?
i saw a video by coriander games where he basically took 1 screen sized image and he split it into like 50 parts in Photoshop then painstakingly dragged each sprite into gdevelop, wondering what was the reason for that