I’m trying to have some scrolls that can be known or unknown. If the scroll is identified by the player, I want the name of the scroll to be output. Otherwise, it should output that the scroll is unknown.
I tried:
Do = 1 to GlobalVariable scrollidentified(cold)
Do = 1 to GlobalVariable scrollidentified(fire)
And then to read it with:
GlobalVariable scrollidentified([scroll.VariableString(name)]) = 1 || Output name
GlobalVariable scrollidentified([scroll.VariableString(name)]) = 0 || Output unknown
Also tried a few variations, but couldn’t get them to work.