Hi everyone!
I’m working on a 3D mobile game that’s still in the prototype phase, and I’ve run into an issue. Here’s a brief description of what I’m trying to achieve:
The intended action is for the player to perform an action, after which the screen zooms out, and they transition to another doorway. However, I’m having trouble with the Create function when working with the 3D cube. It doesn’t seem to function as expected.
When the screen starts to zoom out, a ground is created on the other side. However, GDevelop doesn’t use the default size of the cube I entered. When I attempted to fix this issue using the size function, the height was applied based on the Z-axis instead of the Y-axis, which is not what I needed
As a new user, I can only post one piece of media, so I’ve merged the two images to better illustrate the issue. If needed, I can provide additional information or clarify any steps I’ve taken so far.
I’d greatly appreciate any advice or troubleshooting tips!
Thanks in advance for your help!