When moving, objects are layered

FPS stable

norm, no move

move, glich


You’ll have to supply more details than that. When does it happen - when player moves, when something else occurs? If it’s movement can you provide screen shots of the movement events, of any behaviours you have on the moving object and list any extension you have installed? Are the objects on a different layer to others that don’t appear to shudder?


Occurs when the player moves. The background is on another layer. When it was on one layer, I also observed such a problem.

Try moving that second event (the one moving SIN away from blocks and enforcing camera boundaries) as the last event, after the key press simulations on SIN.

Also, if you add smoothcamera behaviour to SIN, then you won’t need to centre the camera on SIN in that second event.

The other thing I’d consider is creating an object group for those 3 collision_block objects, say called “BlockGroup”. Then, get rid of the 3 “Move SIN away from...” actions, and add an event with condition to check for collision between SIN and BlockGroup and action to move SIN away from BlockGroup.

Thanks for the excellent recommendations! But it didn’t help with the problem. It’s as if the image is moving jerkily or positioned incorrectly. I have disabled all anti-aliasing.



No code. Gamepads and Smooth only.

So If I understand you correctly, there are no events behind the scene? Just objects, behaviours and extensions?

If I’ve understood you correctly, what behaviours do you have on what objects?

Only player

Occurs after movement. The character is already standing still.

Sorry, I can’t replicate the issue on a test project with no events and the player having those 3 behaviours. I can have a look at the project if you can make it available . PM me if you’re comfortable doing this.

I’ve sent everything)

I’ve had a look and can’t see anything immediately amiss. I see a little bit of edge blurring as camera moves, but that’s it.

The only thing that may be affecting it is your images are large (bigger than 500x500). It may help if you can break them up into smaller images and multiple objects, but I’m not too sure.