Why debugger not displaying the right value? is there a limit to its depth?

So here’s a Player Object Variable before i change the Array (List) Position to a step backward.



and here’s after i change the position


see how the Name variable on List[0] Show the value on the debugger after i change the position? so is it a bug or there’s a depth, cause the value is still there, the “None” value even thought it didnt show on debugger but its still there and it can be print into a Text Object and show “None” value

Just press refresh it must be updating the value

i did, and nope it doesnt.

Hey RACTS, if the correct values are showing in game but not the debugger, it’s probably reached a limit on the debugger side.

Not sure what max depth is on the game side.

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ah i see, thanks!
it makes sense now

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