It keeps spawning houses way to close to each other.
My screen size is 480,280.
There are a few things to understand:
House distance to house is below 150 pixels condition won’t work, nor will the action. GDevelop doesn’t know which house to delete.
The check for loader distance to house will return true if any house is further than 100 pixels. If a house is right next to the loader object, it’s still return true if there is another house far enough away.
What you want to do is something along the lines of: