My 1080X1920 game runs very slowly on my android mobile with resolution 480x800. Changing the graphics and game resolution to 480X800 helped a little improve performance, but the game still runs slowly. In the profiler I see that almost 70% is used by events. Will the use of external events and layouts help to improve performance?
No it’s same as in classic eventsheet, but if you have loops try to reduce.
70% can be large but what you need to see is the execution time on the left.
I can’t help you without more informations
Thank you for your answer, do you mean reduce loop frames? or loops in game?
“While " events,” repeat "event and “for each object”