[Workaround] Is the font used in the game missing?

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I used fonts in the game, but the fonts are missing on mobile phones. Is there any way to solve this problem?
Or can I only use png image files to solve it?

Does the front work in the next/other scenes?

Could be the exact problem I am describing here:
https://forum.gdevelop.io/t/request-preload-audio-and-fonts

The moment GD initializing the first text, the font may be no loaded yet and by the time it is initializing the play text, the font get’s loaded and that’s why.

For now, create a first scene where you do nothing but display a text with the font and straight away move on to the next scene, so by the time the next scene is loaded, hopefully, the font gets loaded too.

Indeed the resources can be long to load, and are ready for next scene in general.

For all resources :
I recommend to all users to create a empty scene with just basic text and display “press start to play”.
During this short time resource have time for load, and will be ready to use in next scene.

For video, sound, music :
And this is absolutely require before playing video because the engine is limited by chromium/chrome bundled in Electron.
And you game are launched with chromium/chrome env or browser.
So user need interact with game before everything for video.