In file included from C:\DOCUME~1\Orion\LOCALS~1\Temp/GDTemporaries/0x5654940events.cpp:5: C:\Program Files\Compil Games\Game Develop/include/SFML/include\SFML/System/Clock.hpp:40:7: warning: 'dllimport' attribute only applies to variables and functions class SFML_API Clock ^ In file included from C:\DOCUME~1\Orion\LOCALS~1\Temp/GDTemporaries/0x5654940events.cpp:5: In file included from C:\Program Files\Compil Games\Game Develop/include/SFML/include\SFML/System/Clock.hpp:31: C:\Program Files\Compil Games\Game Develop/include/SFML/include\SFML/Config.hpp:110:37: note: expanded from: #define SFML_API __declspec(dllimport) ^ :123:38: note: expanded from: #define __declspec(a) __attribute__((a)) ^ In file included from C:\DOCUME~1\Orion\LOCALS~1\Temp/GDTemporaries/0x5654940events.cpp:7: C:\Program Files\Compil Games\Game Develop/include/SFML/include\SFML/Graphics/Color.hpp:40:7: warning: 'dllimport' attribute only applies to variables and functions class SFML_API Color ^ In file included from C:\DOCUME~1\Orion\LOCALS~1\Temp/GDTemporaries/0x5654940events.cpp:5: In file included from C:\Program Files\Compil Games\Game Develop/include/SFML/include\SFML/System/Clock.hpp:31: C:\Program Files\Compil Games\Game Develop/include/SFML/include\SFML/Config.hpp:110:37: note: expanded from: #define SFML_API __declspec(dllimport) ^ :123:38: note: expanded from: #define __declspec(a) __attribute__((a)) ^ In file included from C:\DOCUME~1\Orion\LOCALS~1\Temp/GDTemporaries/0x5654940events.cpp:8: C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/RuntimeContext.h:13:7: warning: 'dllimport' attribute only applies to variables and functions class GD_API RuntimeContext ^ In file included from :127: :3:27: note: expanded from: #define GD_API __declspec(dllimport) ^ :123:38: note: expanded from: #define __declspec(a) __attribute__((a)) ^ In file included from C:\DOCUME~1\Orion\LOCALS~1\Temp/GDTemporaries/0x5654940events.cpp:9: In file included from C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Object.h:9: C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Force.h:15:7: warning: 'dllimport' attribute only applies to variables and functions class GD_API Force ^ In file included from :127: :3:27: note: expanded from: #define GD_API __declspec(dllimport) ^ :123:38: note: expanded from: #define __declspec(a) __attribute__((a)) ^ In file included from C:\DOCUME~1\Orion\LOCALS~1\Temp/GDTemporaries/0x5654940events.cpp:9: In file included from C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Object.h:13: In file included from C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/VariableList.h:11: In file included from C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Variable.h:9: C:\Program Files\Compil Games\Game Develop/include/Core\GDCore/PlatformDefinition/Variable.h:20:7: warning: 'dllimport' attribute only applies to variables and functions class GD_CORE_API Variable ^ In file included from :127: :2:32: note: expanded from: #define GD_CORE_API __declspec(dllimport) ^ :123:38: note: expanded from: #define __declspec(a) __attribute__((a)) ^ In file included from C:\DOCUME~1\Orion\LOCALS~1\Temp/GDTemporaries/0x5654940events.cpp:9: In file included from C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Object.h:13: In file included from C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/VariableList.h:11: C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Variable.h:24:7: warning: 'dllimport' attribute only applies to variables and functions class GD_API Variable ^ In file included from :127: :3:27: note: expanded from: #define GD_API __declspec(dllimport) ^ :123:38: note: expanded from: #define __declspec(a) __attribute__((a)) ^ In file included from C:\DOCUME~1\Orion\LOCALS~1\Temp/GDTemporaries/0x5654940events.cpp:9: In file included from C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Object.h:13: C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/VariableList.h:25:7: warning: 'dllimport' attribute only applies to variables and functions class GD_API ListVariable ^ In file included from :127: :3:27: note: expanded from: #define GD_API __declspec(dllimport) ^ :123:38: note: expanded from: #define __declspec(a) __attribute__((a)) ^ In file included from C:\DOCUME~1\Orion\LOCALS~1\Temp/GDTemporaries/0x5654940events.cpp:9: C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Object.h:50:7: warning: 'dllimport' attribute only applies to variables and functions class GD_API Object ^ In file included from :127: :3:27: note: expanded from: #define GD_API __declspec(dllimport) ^ :123:38: note: expanded from: #define __declspec(a) __attribute__((a)) ^ In file included from C:\DOCUME~1\Orion\LOCALS~1\Temp/GDTemporaries/0x5654940events.cpp:17: C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/SpriteObject.h:38:7: warning: 'dllimport' attribute only applies to variables and functions class GD_API SpriteObject : public Object ^ In file included from :127: :3:27: note: expanded from: #define GD_API __declspec(dllimport) ^ :123:38: note: expanded from: #define __declspec(a) __attribute__((a)) ^ C:\DOCUME~1\Orion\LOCALS~1\Temp/GDTemporaries/0x5654940events.cpp:102:199: error: called object type 'double' is not a function or function pointer CreateObjectOnScene(*runtimeContext->scene, runtimeContext->ClearObjectListsMap().AddObjectListToMap("LOUP", GDLOUPObjects).ReturnObjectListsMap(), 0, "LOUP", GDpriv::CommonInstructions::Random(800)(( GDLOUPObjects.empty() ) ? 0 : static_cast(GDLOUPObjects[0])->GetPointX("")), GDpriv::CommonInstructions::Random(10)(( GDLOUPObjects.empty() ) ? 0 : static_cast(GDLOUPObjects[0])->GetPointY("")), std::string("")); ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^