Please send this file to CompilGames@gmail.com, or include this content when reporting the problem to Game Develop's developer. Veuillez envoyer ce fichier à CompilGames@gmail.com, ou l'inclure lorsque vous rapportez ce problème au développeur de Game Develop. Clang output: warning: macro definitions used to build the precompiled header are missing :138:1: note: using this macro definition from precompiled header #define BOOST_DISABLE_ASSERTS 1 ^ :137:1: note: using this macro definition from precompiled header #define NDEBUG 1 ^ C:\Users\Cortier\AppData\Local\Temp/GDTemporaries/0x12debca8events.cpp:1186:106: error: no matching member function for call to 'GetAnimation' static_cast(GDPVObjects[i])->SetAnimation(static_cast(GDPVObjects[i])->GetAnimation() - (1)); ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:26: include/GDL/GDL/SpriteObject.h:96:34: note: candidate function not viable: requires 1 argument, but 0 were provided inline const Animation & GetAnimation(unsigned int nb) const ^ include/GDL/GDL/SpriteObject.h:103:28: note: candidate function not viable: requires 1 argument, but 0 were provided inline Animation & GetAnimation(unsigned int nb) ^