Save and load8006006010falseGDevelop JS platformBuiltinCommonInstructions::CommentAdding a blockAjout d'un blocBuiltinCommonInstructions::Standarda0.25"Insertion"BlocMouseX()MouseY()"Insertion"BuiltinCommonInstructions::CommentDeleting a blockSuppression d'un blocBuiltinCommonInstructions::StandarddBlocBlocBuiltinCommonInstructions::CommentStart Saving or loadingLancement de la sauvegarde/chargement si besoin.BuiltinCommonInstructions::StandardsEtat="Save"ID=0"Save.txt"BuiltinCommonInstructions::StandardlID=0Etat="Load"BlocBuiltinCommonInstructions::CommentSaveSauvegardeBuiltinCommonInstructions::StandardEtat="Save"BuiltinCommonInstructions::CommentFor each object block,
we create an entry in the save fileOn passe en revue chaque bloc.
Et on enregistre leurs positions.BuiltinCommonInstructions::ForEach"Save.txt""Bloc" + VariableString(ID) + "/X"Bloc.X()"Save.txt""Bloc" + VariableString(ID) + "/Y"Bloc.Y()ID+1BuiltinCommonInstructions::StandardEtat=BuiltinCommonInstructions::CommentLoadingChargementBuiltinCommonInstructions::StandardEtat="Load"BuiltinCommonInstructions::CommentWhile there is a block in the file,
create a new one at the specified positionTant qu'on peut charger un bloc.
On le créé à la position relevée.BuiltinCommonInstructions::While"Save.txt""Bloc" + VariableString(ID) + "/X""Save.txt""Bloc" + VariableString(ID) + "/X"NewBlocX"Save.txt""Bloc" + VariableString(ID) + "/Y"NewBlocYBlocVariable(NewBlocX)Variable(NewBlocY)ID+1BuiltinCommonInstructions::StandardEtat=