I’m preparing my next example.
It’s a 2d fighting game demo like the King of Fighter and Street Fighter.
Actually, this is an exercise I do before making my own game.
The ideal plan would be to develop a tool to import Mugen’s characters into GDevelop. If that happens, the people who created Mugen’s characters will be able to use GDevelop as a new, open and living platform.
Mugen Games
There are a few hurdles to go over to implement this.
The first hurdle is to give the collision box a (string) attribute so that attack and hit collision boxes can be distinguished.
So, I want to implement the gui of the collision mask as shown below, and make the collision mask’s attribute externally referenceable.
Would it be okay and possible to implement this?