3D Third person Dungeon Hack and Slash - Playground Template Progress, Enemy AI and Basic Combat

Progress update on my GDevelop 3D project! Currently deciding on the game’s difficulty. Right now, the AI is pretty basic, but I can make them more aggressive.

Watch short video on reddit: https://www.reddit.com/r/gdevelop/comments/1qr9upv/3d_third_person_dungeon_hack_and_slash_playground/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

This project is more like Playground Template for creating and test functionalities and getting it right, for using the working functionality in the actual game project (Not decided yet),

Thou, i thought adding a nice dungeon scene instead of a plain checker pattern ground, makes it more into the mood and vibe of the hack and slash warrior rpg vibe…

would you want this to be matured into a proper dungeon game? would love to know whether the people still has the thing for Dungeon hunter games…

Question: For a game like this, do you prefer “Horde Mode” style (lots of weak enemies) or “Souls-like” (one or two enemies that can kill you in two hits)? Which path should I take?


also checkout our website for demos and releases: Play Free Online Games | TimeSpace Studio

5 Likes

THOSE GRAPHICS LOOK ABSOLUTELY SICK! :fire: :fire: :fire:

2 Likes

Thank you, We’re glad you like the look and feel of the game graphics
Do you have any suggestion or any features for the template you want to do?
We are happy to be open for the improvement the template

Horde Mode would be nice (lot’s of weak enemies) like lord of the rings return of the king for xbox if you’ve played that game, it’s an old one. The enemies could be slightly stronger but not too strong, and a couple of very strong bosses with health bars to face now and then?

2 Likes

Thank you for the suggestion/idea… Yes our base idea is similar to what you have shared, Start with some weak enemies in 1-2 waves and in 3rd we plan to make the boss appear with huge health and a health bar to indicate the damage.

may also introduce player level-up to kill the first boss easier next time he faces them