Hello ! I was wondering if someone would like to help me make an extension that allows gamedevs to use a JSON file to load translations for their game. Each language would have it’s own .json file containing all texts translated.
As a heads up, if you mean in-game dialogue, the Dialogue events already support JSON directly and have events for it.
If you mean stuff like Text Objects with fixed text, you can probably do that just by using the filesystem events to save and load global variables to a file in JSON format, use those global variables for the fixed text throughout your game, and then load the appropriate json file for the selected language.
Oh yes but “filesystem” does not work on android/iOS/web