A small but useful improvement to the OrbitingObjects extension

Hello everyone!

I’ve slightly improved the “OrbitingObjects” extension. I’ve added the ability to rotate each orbital object relative to the central one. This could be useful for those making weapons that rotate around a character, beams around an object, etc.
OrbObj1-1

This is what happened in the old version, or if you select “no” in my version:
Not turned away

This is what happens if you select “yes” in my version:
Turned away

How can I share the improved version? Maybe someone should review it first? Would this improvement be useful to you?