Look at the games I’ve made.
(I didn’t test play it, and the artwork isn’t complete)
Play the BGM when the scene starts and stop the BGM when the result is achieved. It’s a repeat of this.
BGM is played for each scene.
The “Play a sound” action is performed at the beginning of the scene.
I know that in “Music on channels” you can stop the BGM that is playing.
But you have to wait for the user to play the music…