Add pause in sub event

I am creating memory game where different sound is playing for every match that player makes.

There is a pause caused by the timer “pause” that is 2 seconds long (gCardsResetDeley) and is activated after player opens two cards.

Now I wanna add additional two seconds when player makes a correct match (before delete object card). I tried putting and extra timer bit it doesn’t seem to work. Please help me.