Surely with the programmers capabilities of gdevelop it wouldn’t be too much
for them to add a nodal gui for shaders with pre-built shader nodes and so on and then allow the user to get creative…
Anyone against that makes no sense to me; apart from a nodal approach not being good enough and or a better approach …
Even a text-based built-in “Shader-Extension” editor to make shaders in the engine with GLSL would be great (Unless we already Can), since we are encouraged to do so with behaviours and extensions via event code for logic.
I think for those of us who can code in GLSL, doing so in the editor without having to submit PR’s to benefit all, we could then test in the editor, and export out, I think this would be great as then we can submit a PR if it’s worth it to the whole ecosystem.
Example - Like how Godot has their shader-code tab to save a shader file in the engine and use after.