Ambient Lighting Bug

Just updated Gdevelop to v.

With ambient lighting set to (255;255;255) Eveything seems fine.

But with ambient light set to anything else, everything is recolored. I know this is how its supposed to be but even the Light Object is being darkened and recolored.

Here it is with ambient light set to (33;55;70)

Lighting Layer is at the very top. Is this a bug or am I just missing something?

So, what you’re saying is that the light object is not supposed to be affected by ambient light, but it is, since the last version only?
I’ve hardly used lights, so I’m trying to understand the issue here. :slight_smile:

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I think the problem was that I created the player and the light after the room was generated and the light object was created on the base layer. As is the default when left blank.

This caused the Light Layer to render above the Light Object, hence affecting it.