There will be three stats: damage, defense, and health. All three will be part of the extension, and there will be a turnBasedFighter behavior, in which all three can be customized. To set them to a variable in events, leave them blank. It will probably function on a structure. Add combatant will add a child to the structure. There may be a limit on how many assailants one may have at one time, but there will be no limit on how many people you can piss off at one time, because marking npcs as hostile isn’t going to be in the extension. I may fail at making this work, but I hope I won’t, and I have a relatively sort of decent idea what I am doing. There will also be a variable to check how many and I am technically still in the planning stage.
It will be based around sprites.