Animatable capability + extensions

Turns out that we need to make an property “required behavior: animatable capability” even if the object type is set as sprite in the behavior, then in every animation event, in the behavior field, you must select the property you created, otherwise the events wont work.

Can anyone confirm if this is intended or a bug?

I believe this is intended, as the ability to be animated has been completely separated from the object type internally, thus the object being a sprite is not a token of it being animatable anymore, the animation capability is.

The default behaviors (capabilities) of an object should be added automatically to the function context.

Edit: Actually I’ve check and everything works fine. Can you give more details about your issue?