Since a few updates, the admob banners are blocking the content of the game and making it unusable. Before, the game adapted to the free height left when displaying the banner and there was no problem. Is there a solution to this?
I will do as you say. Before I adapted the elements according to the height of the screen, no matter the aspect ratio, it always looked good and it was very good for me that the banner worked like that. But if it works like that now, I will have to adapt.
after adapting the content so that the admob banner does not cover it, I just want to implement an option to recover the previous operation if desired, something like Offset banner: 0, custom, auto.
When you have all the content adapted to any aspect ratio and the resolution change enabled, the previous banner operation was perfect, you didn’t have to do anything else.
Now, what I am doing is to move the elements of the interface, depending on whether the banner is shown or not. With the behavior of previous versions, using the archors, it was very easy. Now I check if the banner is being shown and I change the position of the objects so that they are not hidden.
I am still the same. Some games that I have to update I’m going to remove the ads, they don’t have many users and I’m not compensated for the extra work. In others I have started to use other types of ads, although I liked the banners because they are less intrusive.
The truth is that I don’t understand the change without leaving the previous option to choose. Although they say that this is the right way, I think that in responsive games, the previous way was the best option. I never had any distortion problems and everything was always adjusted automatically using anchors.