Anyone here publishing GDevelop games on iPhone?

Hey folks,

I’ve been playing around with GDevelop for a while, and I’m really enjoying it so far. I recently started testing my game on an iPhone, and while it mostly runs fine, I’ve noticed some performance dips—especially when there are a lot of objects or effects on screen.

For those of you who’ve tried running GDevelop games on iOS, do you have any tips for keeping things smooth? Are there certain settings or tricks that help with performance? Also, has anyone actually published a game to the App Store using GDevelop? Was the process straightforward, or did you run into any unexpected issues?

Would love to hear your experiences!